Bruno Baère

Technical Lead at Tecgraf / PUC-Rio

Rio de Janeiro, Brazil
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Summary

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Senior
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Top School
Bruno Baère is a Technical Lead with 14 years of experience building and steering C++ engineering efforts for computational geophysics software at Tecgraf/PUC-Rio. He blends hands-on systems programming (C++17, Qt/GTK+, OpenGL, Lua) with product ownership—translating client geology and geophysics needs into user stories, documentation, and features for Petrobras. A former researcher and educator, he mentors teams, established hiring processes, and ran Scrum workshops while modernizing QA and CI/CD practices. Based in Rio de Janeiro, he pairs a solid academic background (MSc in Computer Science) with a nighttime hobby as a game developer, which informs his work on visualization, simulation, and tooling for complex scientific datasets.
code14 years of coding experience
job13 years of employment as a software developer
bookPontifical Catholic University of Rio de Janeiro
bookHigh School, High School at Colégio Santa Ângela
bookEscola Um
languagesEnglish, Portuguese
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Stackoverflow

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Github Skills (36)

lua10
tilesets10
cpp10
fltk10
map-editor10
tilemap10
qt9
java9
machine-learning9
cmake9
qbs9
qmake9
azerothcore9
vtt9
tiled9

Programming languages (4)

C++CGoHTML

Github contributions (5)

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killerasus/adaptive_shooter

Sep 2011 - Dec 2022

The game developed as an implementation of the dynamic difficulty adaptivity algorithm described in my M.Sc. dissertation.
Contributions:1 release, 168 commits, 2 PRs in 11 years 4 months
difficultyluacppcmakegame
killerasus/ModernOpenGL

Oct 2019 - Aug 2022

Contributions:10 commits, 12 pushes, 1 branch in 2 years 10 months
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Bruno Baère - Technical Lead at Tecgraf / PUC-Rio