Bruno Cadorette is a bilingual software engineer based in Sherbrooke, Quebec with 11 years of experience building robust full-stack and functional systems. He currently develops in Haskell and ReasonML at Plow Technologies and has a strong functional-programming background from several years using F# at Genetec, where he also taught FP practices and applied the actor model for concurrency. His early career spans C#, C++ and Android work on mission-critical and high-performance projects, including contributions to an augmented reality app and a AAA game title. Comfortable across front-end and back-end stacks, he has hands-on experience with WPF, web front-ends, ElasticSearch and test-driven development. Seeking remote or Sherbrooke-based roles, he brings both deep language specialization and practical client-facing support experience. An understated strength is his ability to translate functional paradigms into maintainable, production systems across diverse domains.
11 years of coding experience
5 years of employment as a software developer
Technique, Informatique, Technique, Informatique at Cegep de Victoriaville
Bachelor's degree, Informatique, Bachelor's degree, Informatique at Université de Sherbrooke
Contributions:1 release, 8 PRs, 64 pushes in 3 months
gamemultiplayer-gameonline-multiplayerelmhaskell
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Bruno Cadorette - Programmeur at Plow Technologies