Bruno Cicanci is a Senior Client Services Architect at Ubisoft with 14 years of software experience and a deep background in mobile game development and multiple game engines. A programmer since 2005 and trained in computer science and game production, he blends systems-level thinking with hands-on game engineering. Based in London, he focuses on client-side architecture and service reliability for interactive experiences. His career trajectory reflects a mix of technical breadth—from engine work to production pipelines—and a long-standing passion for building engaging gameplay. Notably, his steady shift from independent game development into large-studio architecture highlights an ability to scale creative code into robust, service-driven products.
14 years of coding experience
B.S., Computer Science, B.S., Computer Science at Universidade São Judas Tadeu
Specialization, Games: Production and Programming, Specialization, Games: Production and Programming at Centro Universitário Senac
Contributions:144 commits, 6 PRs, 78 pushes in 2 years 3 months
frontiergame
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