Bruno Croci

Game Audio Programmer at Ubisoft Düsseldorf

Dusseldorf, North Rhine-Westphalia, Germany
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Summary

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Senior
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Bruno Croci is a Game Audio Programmer based in Düsseldorf with 16 years of broad software engineering experience focused on crafting immersive audio systems for games. Currently at Ubisoft Düsseldorf, he implements audio pipelines using Wwise across Snowdrop/C++ and Unity3D/C#, blending low-level systems work with practical gameplay integration. A generalist and tinkerer, he brings creative hobbies—music, photography, drawing—into pragmatic technical solutions that enhance player experience. Though his university studies in Information Systems remained unfinished, his long track record demonstrates deep hands-on skill and adaptability in game tech. He’s comfortable moving between engine code and tools, and often approaches audio problems with a maker’s curiosity that yields elegant, production-ready fixes.
code16 years of coding experience
bookCertificate, IT, Certificate, IT at Colegio Eniac
bookUniversity of São Paulo
languagesPortuguese, English, French, German
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1,234reputation
205kreached
37answers
6questions
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Github Skills (58)

rendering10
sdl9
glfw9
single-file9
opengl9
stl9
api9
engine9
dos9
directx9
3d-engine9
vulkan8
trinitycore8
metal8
webgl8

Programming languages (9)

JavaC++RacketJavaScriptLuaHTMLAssemblyBrainfuck

Github contributions (5)

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CrociDB/stewcomic

Oct 2012 - Feb 2016

Contributions:31 commits, 1 push, 1 branch in 3 years 4 months
CrociDB/mygbemu

Jan 2018 - May 2018

Contributions:143 commits, 33 pushes in 3 months
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Bruno Croci - Game Audio Programmer at Ubisoft Düsseldorf