Bruno Croci

Game Audio Programmer at Ubisoft Düsseldorf

Dusseldorf, North Rhine-Westphalia, Germany
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Summary

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Senior
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Bruno Croci is a Game Audio Programmer based in Düsseldorf with 16 years of broad software engineering experience focused on crafting immersive audio systems for games. Currently at Ubisoft Düsseldorf, he implements audio pipelines using Wwise across Snowdrop/C++ and Unity3D/C#, blending low-level systems work with practical gameplay integration. A generalist and tinkerer, he brings creative hobbies—music, photography, drawing—into pragmatic technical solutions that enhance player experience. Though his university studies in Information Systems remained unfinished, his long track record demonstrates deep hands-on skill and adaptability in game tech. He’s comfortable moving between engine code and tools, and often approaches audio problems with a maker’s curiosity that yields elegant, production-ready fixes.
code17 years of coding experience
bookCertificate, IT, Certificate, IT at Colegio Eniac
bookUniversity of São Paulo
languagesPortuguese, English, French, German
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37answers
6questions
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Github Skills (58)

tui10
feed10
podcast10
ratatui10
rendering9
rss-reader9
markdown9
rss9
graphic9
text-based9
vulkan9
opengl9
engine9
dos9
directx9

Programming languages (10)

C++CRustRacketJavaScriptLuaHTMLAssembly

Github contributions (5)

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crocidb/artsite

Apr 2022 - Jul 2026

Contributions:10 pushes, 1 branch in 4 years 3 months
crocidb/doomoji

Aug 2020 - Oct 2022

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Contributions:2 releases, 21 commits, 14 pushes in 2 years 1 month
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