Summary
Bruno Croci is a Game Audio Programmer based in Düsseldorf with 16 years of broad software engineering experience focused on crafting immersive audio systems for games. Currently at Ubisoft Düsseldorf, he implements audio pipelines using Wwise across Snowdrop/C++ and Unity3D/C#, blending low-level systems work with practical gameplay integration. A generalist and tinkerer, he brings creative hobbies—music, photography, drawing—into pragmatic technical solutions that enhance player experience. Though his university studies in Information Systems remained unfinished, his long track record demonstrates deep hands-on skill and adaptability in game tech. He’s comfortable moving between engine code and tools, and often approaches audio problems with a maker’s curiosity that yields elegant, production-ready fixes.
16 years of coding experience
Certificate, IT, Certificate, IT at Colegio Eniac
University of São Paulo
Portuguese, English, French, German