Bruno Fanini is a PhD candidate and computer scientist with nine years of R&D experience specializing in real-time 3D graphics, immersive HMD VR, interaction design and 3D user interfaces. He has driven interactive visualization and WebXR projects at Italy’s CNR ISPC, producing web apps, online virtual museums and serious games for national and international cultural-heritage initiatives. A hands-on developer in C/C++ (Unreal Engine 4, OpenSceneGraph) and JavaScript/node.js for Web3D, he also contributes to open-source tooling—improving scheduling and WebXR integration in a 3D Tiles renderer used with three.js. His work has been recognized with two Digital Heritage awards for exhibition quality, reflecting a blend of technical rigor and curatorial sensitivity. Visiting research at Lund and a background across academia and applied development give him a rare cross-disciplinary fluency between heritage scholarship and production-grade immersive systems.
9 years of coding experience
15 years of employment as a software developer
University of Bologna
Liceo Scientifico
Doctor of Philosophy - PhD, Doctor of Philosophy - PhD at Sapienza Università di Roma
Renderer for 3D Tiles in Javascript using three.js
Role in this project:
Front-end Developer
Contributions:1 review, 5 commits, 1 PR in 5 days
Contributions summary:Bruno primarily focused on enhancing the `PriorityQueue` utility within the 3D Tiles Renderer. They introduced a customizable scheduling callback mechanism to control job execution timing, specifically integrating it with WebXR sessions in the VR example. Additionally, they updated the TypeScript definition file for `PriorityQueue` and refactored the VR example code, optimizing camera setup and introducing a pending tasks model for improved scheduling.
Processing and transfeR of Interaction States and Mappings through Image-based eNcoding
Contributions:1 PR, 39 pushes, 1 branch in 4 years 7 months
mappingsimage-processinginteractionencoding
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