Summary
Bruno Orlandelli is an IT Solutions Architect and developer with a decade of hands-on experience blending game development, front-end engineering, and data science. Currently leading solution architecture at Antunes Comércio de Alimentos, he previously shipped gameplay features, automated pipelines, and bug fixes as an intern at Manifesto Games while working in Scrum. Bruno is building AutoDebug-LLM, a TCC defense project that leverages large language models to detect and correct bugs automatically, and also develops Hemsfell Heroes, a card game inspired by RPG worlds. He combines practical skills in Python, JavaScript (Angular/React/Vue), Unity/Cocos Creator, R and Excel with fluency in Portuguese and advanced English, bringing a player-centric mindset to engineering problems. Notably, his background in both game loops and data workflows gives him a unique perspective on interactive system design and automated debugging.
10 years of coding experience
Bacharelado, Computer Science, Bacharelado, Computer Science at Universidade Federal Rural de Pernambuco