Bruno Sena

Graphics Programmer at Ubisoft

Berlin, Germany
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Summary

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Senior
🎓
Top School
Bruno Sena is a graphics programmer with over eight years of experience delivering rendering and GPU solutions across indie to AAA projects, currently focusing on C++ and Vulkan at Ubisoft in Berlin. He has a strong track record building cross-API video and rendering features—shipping a Vulkan-based pixel scaling library at Evercast and adding HDR support across DirectX11 and Metal. At Globant he optimized Unreal Engine shadow batching and profiling for multi-platform titles (credited on Hogwarts Legacy), demonstrating both low-level GPU tuning and practical production impact. His background spans game engines, real-time video pipelines, and full-stack systems, giving him a rare combination of graphics systems depth and end-to-end engineering skills. Fluent in English (C2) and experienced in collaborative, cross-disciplinary teams, he actively pursues performance optimizations and new GPU techniques. An inquisitive engineer, he pairs academic training in computer engineering with hands-on open-source work and platform integration experience like NDI and DeckLink.
code8 years of coding experience
job7 years of employment as a software developer
bookProficient in English (Level C2), Proficient in English (Level C2) at University of Cambridge
bookPortugués nivel A2, Portugués nivel A2 at Instituto de Cultura Uruguayo - Brasileño
bookComputer Engineer Computer Science, Computer Engineer Computer Science at Universidad de la República
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Github Skills (31)

scrape8
nodejs7
webscraping7
scraper7
scrapy7
spectator7
crawler7
social-media7
wpf7
node-module6
dotnet6
csharp5
openxr5
windows-desktop5
windows4

Programming languages (4)

C#C++JavaScriptPython

Github contributions (5)

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brunosegiu/radiosum

Mar 2019 - Apr 2020

🌞 A radiosity global illumination engine using OpenGL
Contributions:15 commits, 2 PRs, 141 pushes in 1 year
openglglobal-illuminationradiosity
brunosegiu/RTIDPRR

Oct 2020 - May 2021

Contributions:50 commits, 27 pushes in 7 months
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Bruno Sena - Graphics Programmer at Ubisoft