Bryan Collinsworth is a Principal Game Designer in New York with 11 years of experience crafting narrative-driven and technically ambitious interactive experiences, currently leading design on Naughty Dog’s Intergalactic: The Heretic Prophet. He combines deep systems scripting and tool-building chops—having quickly mastered in-house languages at Naughty Dog and written plugins to accelerate pipelines—with a strong background in VR/AR, Unreal and Unity development from his Viacom and fellowship work. A Parsons MFA and former adjunct professor, he bridges creative technology pedagogy with hands-on production, shipping major titles like The Last of Us Part II and multiple VR products. Earlier leadership in nonprofit organizing and political communications informs his storytelling sensibility and collaborative approach, and he once chose game design over Harvard Law, underscoring a deliberately unconventional career path.
11 years of coding experience
13 years of employment as a software developer
Master of Fine Arts (M.F.A.) Design and Technology, Master of Fine Arts (M.F.A.) Design and Technology at Parsons School of Design - The New School
University of California, Los Angeles
Bachelor of Arts (B.A.), Bachelor of Arts (B.A.) at Sarah Lawrence College
Contributions:182 pushes, 4 branches in 2 years 1 month
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Bryan Collinsworth - Principal Game Designer at Naughty Dog