Bryan Collinsworth

Principal Game Designer at Naughty Dog

New York, New York, United States
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Summary

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Senior
🎓
Top School
Bryan Collinsworth is a Principal Game Designer in New York with 11 years of experience crafting narrative-driven and technically ambitious interactive experiences, currently leading design on Naughty Dog’s Intergalactic: The Heretic Prophet. He combines deep systems scripting and tool-building chops—having quickly mastered in-house languages at Naughty Dog and written plugins to accelerate pipelines—with a strong background in VR/AR, Unreal and Unity development from his Viacom and fellowship work. A Parsons MFA and former adjunct professor, he bridges creative technology pedagogy with hands-on production, shipping major titles like The Last of Us Part II and multiple VR products. Earlier leadership in nonprofit organizing and political communications informs his storytelling sensibility and collaborative approach, and he once chose game design over Harvard Law, underscoring a deliberately unconventional career path.
code11 years of coding experience
job13 years of employment as a software developer
bookMaster of Fine Arts (M.F.A.) Design and Technology, Master of Fine Arts (M.F.A.) Design and Technology at Parsons School of Design - The New School
bookUniversity of California, Los Angeles
bookBachelor of Arts (B.A.), Bachelor of Arts (B.A.) at Sarah Lawrence College
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Github Skills (16)

websocket8
nodejs8
socket-io8
javascript7
server6
realtime5
application-framework5
unity3d4
spring4
windows1
typescript1
kinect1
james1
zenhub1
microsoft1

Programming languages (1)

TypeScript

Github contributions (5)

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Contributions:29 commits, 14 PRs, 13 pushes in 2 months
parsonsin-classspringunityunity3d
bbcollinsworth/projectT_v2

Nov 2015 - Jan 2018

Contributions:182 pushes, 4 branches in 2 years 1 month
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Bryan Collinsworth - Principal Game Designer at Naughty Dog