Bryan Dedeurwaerder

Game Developer at Voldex

Reno, Nevada, United States
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Summary

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Senior
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Top School
Bryan Dedeurwaerder is a game developer and software engineer with nine years of experience building interactive experiences, automation tools, dev-ops pipelines, AI integrations, and smart contracts. Currently at Voldex, he combines research-grade engineering from his time at the Evolutionary Computing Systems Lab with hands-on game production honed as an independent Roblox developer and accelerator participant. He holds a BS and an MS from the University of Nevada, Reno and has a track record of translating academic research into playable systems and scalable tooling. Bryan’s background in graphic design and early self-directed study informs a pragmatic, multidisciplinary approach to user experience and optimization. He’s driven to ship software that delights people while improving workflows, often tackling performance and automation problems behind the scenes. Based in Reno, Nevada, he thrives at the intersection of creativity and systems engineering.
code9 years of coding experience
job7 years of employment as a software developer
bookMaster of Science - MS, Master of Science - MS at University of Nevada, Reno
bookScreen Printing Technology, Screen Printing Technology at Academy of Arts, Careers, and Technologies (AACT)
bookAssociate of Science (A.S.), Associate of Science (A.S.) at Truckee Meadows Community College
bookSelf Study from Online Resources
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Github Skills (16)

creator10
roblox10
documentation7
intellisense5
lua5
luau5
genetic-algorithm4
language-server3
python3
route-optimization3
optimization3
router3
language-server-protocol2
cpp2
metaheuristics2

Programming languages (5)

C#TypeScriptC++LuaPython

Github contributions (5)

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sushillouis/Stacs

Mar 2021 - Nov 2021

Contributions:28 commits, 19 pushes, 1 branch in 8 months
BryanDedeur/mmkcpp-v2

Oct 2020 - Jan 2022

Contributions:1 release, 1 review, 17 PRs in 1 year 3 months
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Bryan Dedeurwaerder - Game Developer at Voldex