Summary
Bryan Dedeurwaerder is a game developer and software engineer with nine years of experience building interactive experiences, automation tools, dev-ops pipelines, AI integrations, and smart contracts. Currently at Voldex, he combines research-grade engineering from his time at the Evolutionary Computing Systems Lab with hands-on game production honed as an independent Roblox developer and accelerator participant. He holds a BS and an MS from the University of Nevada, Reno and has a track record of translating academic research into playable systems and scalable tooling. Bryan’s background in graphic design and early self-directed study informs a pragmatic, multidisciplinary approach to user experience and optimization. He’s driven to ship software that delights people while improving workflows, often tackling performance and automation problems behind the scenes. Based in Reno, Nevada, he thrives at the intersection of creativity and systems engineering.
9 years of coding experience
7 years of employment as a software developer
Master of Science - MS, Master of Science - MS at University of Nevada, Reno
Screen Printing Technology, Screen Printing Technology at Academy of Arts, Careers, and Technologies (AACT)
Associate of Science (A.S.), Associate of Science (A.S.) at Truckee Meadows Community College
Self Study from Online Resources