Bryan Fordney is a Lead Pipeline Engineer with nine years of experience building production pipelines and leading teams at the intersection of animation and technology. He moved from Emmy- and Annie-winning animation leadership on Archer to architecting scalable pipelines and tooling for studios and clients like Netflix, Marvel, and Nike, blending compositor, DCC integration, and backend microservice expertise. Bryan has deep hands-on experience with Shotgrid, Toon Boom Harmony, Blender, Blackmagic Fusion, and After Effects, and contributes TypeScript typings that improve developer ergonomics for Adobe scripting. Known for turning creative production needs into robust engineering solutions, he also has a track record of hiring and training teams to adopt new tools and remote collaboration workflows. Based in Atlanta, he balances creative leadership with practical software craftsmanship across both studio and game environments.
9 years of coding experience
12 years of employment as a software developer
Bachelor of Arts (BA) Animation, Bachelor of Arts (BA) Animation at The Evergreen State College
Contributions:9 commits, 3 PRs, 4 comments in 2 months
Contributions summary:Bryan primarily contributed to defining and refining TypeScript types for Adobe applications, specifically After Effects. Their work involved modifying existing type definitions to include new functionalities, correct potential errors, and ensure compatibility with different versions of the Adobe suite. The contributions focused on expanding the available methods, properties, and overall interface definitions for various Adobe object models. This work appears to be directly related to providing better type safety and improved developer experience when working with Adobe's scripting environment.
Typescript definitions for Toon Boom Harmony and Storyboard Pro
Contributions:66 commits, 1 PR, 31 pushes in 4 years 5 months
animationharmonyjavascriptqtqt4
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Bryan Fordney - Lead Pipeline Engineer at Double Plus Productions