Summary
Bryan Howard is a hardware and integration engineer with two decades of VFX experience and over 15 years as a Python developer, specializing in electromechanical prototyping, computer vision, and real-time interactive media. He designs and implements R&D-driven tools and production architectures that bridge Unreal Engine, Maya, and physical hardware for VFX, virtual production, gaming, and VR pipelines. At studios like PIXOMONDO and MARZ he built machine learning infrastructure, containerized ML deployments, and integrated ML into artist tools such as Nuke and Shotgun. Comfortable across CAD/CAM, SolidWorks, digital electronics and part manufacturing, he turns creative concepts into production-ready electromechanical systems. He also ships open-source projects on GitHub and documents prototypes and demos on YouTube, reflecting a hands-on maker mindset that ranges from CNC builds to live VP tests. Based in Toronto, he blends artistic pipeline knowledge with systems engineering to deliver practical, studio-grade innovations.
11 years of coding experience
15 years of employment as a software developer
diploma Computer Animation, diploma Computer Animation at Toronto Film School
English