Bryan Howard

Hardware And Integration Engineer

Canada
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Summary

👤
Senior
🎓
Top School
Bryan Howard is a hardware and integration engineer with two decades of VFX experience and over 15 years as a Python developer, specializing in electromechanical prototyping, computer vision, and real-time interactive media. He designs and implements R&D-driven tools and production architectures that bridge Unreal Engine, Maya, and physical hardware for VFX, virtual production, gaming, and VR pipelines. At studios like PIXOMONDO and MARZ he built machine learning infrastructure, containerized ML deployments, and integrated ML into artist tools such as Nuke and Shotgun. Comfortable across CAD/CAM, SolidWorks, digital electronics and part manufacturing, he turns creative concepts into production-ready electromechanical systems. He also ships open-source projects on GitHub and documents prototypes and demos on YouTube, reflecting a hands-on maker mindset that ranges from CNC builds to live VP tests. Based in Toronto, he blends artistic pipeline knowledge with systems engineering to deliver practical, studio-grade innovations.
code11 years of coding experience
job15 years of employment as a software developer
bookdiploma Computer Animation, diploma Computer Animation at Toronto Film School
languagesEnglish
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Github Skills (70)

nodes10
architecture9
inkscape9
controller9
freecad9
robot9
blueprint9
dataflow-programming9
graph9
cnc-controller9
node-graph9
3d-models8
cad8
linux8
flow-based-programming8

Programming languages (7)

C#C++CSSCSCSSMathematicaPython

Github contributions (5)

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bhowiebkr/DaveSlideScanner

Jun 2018 - Jan 2024

Contributions:13 pushes, 1 branch in 5 years 7 months
bhowiebkr/BattleTankUE4

Feb 2018 - Nov 2019

Contributions:31 commits, 13 pushes, 1 branch in 1 year 9 months
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Bryan Howard - Hardware And Integration Engineer