Bryan Howard

Hardware And Integration Engineer

Canada
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Summary

👤
Senior
🎓
Top School
Bryan Howard is a hardware and integration engineer with two decades of VFX experience and over 15 years as a Python developer, specializing in electromechanical prototyping, computer vision, and real-time interactive media. He designs and implements R&D-driven tools and production architectures that bridge Unreal Engine, Maya, and physical hardware for VFX, virtual production, gaming, and VR pipelines. At studios like PIXOMONDO and MARZ he built machine learning infrastructure, containerized ML deployments, and integrated ML into artist tools such as Nuke and Shotgun. Comfortable across CAD/CAM, SolidWorks, digital electronics and part manufacturing, he turns creative concepts into production-ready electromechanical systems. He also ships open-source projects on GitHub and documents prototypes and demos on YouTube, reflecting a hands-on maker mindset that ranges from CNC builds to live VP tests. Based in Toronto, he blends artistic pipeline knowledge with systems engineering to deliver practical, studio-grade innovations.
code12 years of coding experience
job15 years of employment as a software developer
bookdiploma Computer Animation, diploma Computer Animation at Toronto Film School
languagesEnglish
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Github Skills (68)

python10
backend10
python-development10
webcam10
ai10
graph10
solidworks10
pytorch10
stable-diffusion10
gui-application9
pyside9
firmware9
3d9
cnc-machine9
cnc9

Programming languages (8)

C#CSSC++CRustSCSSMathematicaPython

Github contributions (5)

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bhowiebkr/PrintNC_conf

Mar 2022 - Nov 2022

My PrintNC config settings
Contributions:86 commits, 2 PRs, 67 pushes in 7 months
printnclinuxcnccnc
bhowiebkr/DaveSlideScanner

Jun 2018 - Jan 2024

Contributions:13 pushes, 1 branch in 5 years 7 months
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