Bryan Klingner is a Principal Software Engineer at Google with 16 years of experience applying computer graphics, computer vision, and cloud systems to real-world products, primarily on the Google Maps team. He bridges research and engineering, turning academic ideas in augmented reality and image processing into scalable production systems. His background spans startups and industry — from leading 3D street-level data capture and AWS architectures at earthmine to physics simulation R&D for games and early system validation work at Apple. Bryan holds advanced degrees from UC Berkeley and combines deep technical breadth with hands-on implementation, from automated board bring-up scripts to large-scale data platforms. Known for translating complex algorithms into customer-facing features, he also brings a practical eye for automation that has repeatedly saved engineering time.
16 years of coding experience
19 years of employment as a software developer
Ph.D. Computer Science, Ph.D. Computer Science at University of California, Berkeley
BS Computer Engineering, BS Computer Engineering at The University of Texas at Austin
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Bryan Klingner - Principal Software Engineer at Google