Summary
Bryan Ma is a creative technologist and software engineer with 12 years of experience building interactive applications, installations, and immersive experiences across C++, Unity, React, TouchDesigner, and Python. Based in Tokyo, he blends a humanities and media-studies background with hands-on engineering, shipping production code for VR/AR, computer vision, haptic interfaces, and large-scale museum and exhibition projects. He has led R&D and rapid-prototyping teams at Moon Creative Lab and Gallagher & Associates and contributed senior development work for Local Projects and RadicalMedia. An experienced educator and former game-industry designer/producer, he teaches design and technology concepts to MFA students and has applied game design thinking to physical and web-based interactions. Notably, his practice spans low-level OpenGL/openFrameworks shader work through high-level web stacks, enabling unusual fluency between art-driven research and product-focused development.
12 years of coding experience
8 years of employment as a software developer
BA, American Studies, BA, American Studies at Wesleyan University
The University of Sydney
Non-degree, Interaction Design, Non-degree, Interaction Design at Copenhagen Institute of Interaction Design
MFA, Design and Technology, MFA, Design and Technology at Parsons School of Design
English, Chinese, Japanese