Summary
Bryan Malloroy is a Senior Technical Designer with nine years of hands-on experience prototyping and implementing game content and systems, currently applying his skills at CCP in the UK. He is proficient in C#, Lua, and JavaScript and has a track record of shipping dynamic, systemic gameplay—from warfront and open-world systems to progression and combat mechanics across PC and mobile titles. Bryan’s background spans lead and founding roles where he combined design, scripting, documentation and even audio/ server-side tasks, showing a rare full-stack game design fluency. He’s comfortable in both live-service and early-access environments, having stabilized major milestones through bug hardening and technical design during crunch periods. Beyond design, he brings an investor-facing mindset—successfully pitching pivots—and a principled personal ethos that surfaces in his long-term commitment to team-driven, player-focused worlds.
9 years of coding experience
5 years of employment as a software developer
Bachelor of Science, Game Art and Design, Bachelor of Science, Game Art and Design at The Art Institute of California-Orange County