Summary
Bryan Manuele is a full-stack software engineer with 11 years of experience, currently building infrastructure at Meta and previously driving high-performance web tooling at Canvas and Flexport. He specializes in build systems, developer experience, and web graphics, with hands-on expertise in WebGL, WASM, and Rust—currently developing a Rust-based UI engine for the web in his spare time. At Flexport he led creation of a cross-product design system and tooling (Latitude) and contributed to type-safe React form libraries and AST utilities that improved large-scale frontend code health. His background spans embedded ML and DSP work, mobile app development, and physics/mathematics study, giving him a strong foundation in performance-minded engineering and applied algorithms. Based in Palo Alto, Bryan blends pragmatic product focus with deep systems-level curiosity, often surfacing engineering improvements that reduce developer friction and scale UI performance.
11 years of coding experience
7 years of employment as a software developer
Advanced Software Engineer Immersive, Advanced Software Engineer Immersive at Hack Reactor
Physics, Physics at Foothill College