Bryan O'malley is a Senior Software Engineer in Cupertino with 11 years of full-stack experience spanning game development, simulation, and cloud-native SaaS systems. He’s shipped complex systems at Riot Games and Zoox—owning battle pass monetization, social features, and synthetic simulation tooling—while driving release automation, performance wins, and multiple patents. Comfortable across C++, Go, Elixir, Python, and TypeScript, he has a track record of modernizing legacy codebases, improving developer workflows, and making product-facing systems easier for nontechnical stakeholders to operate. More recently he’s optimized LLM tooling and CJIS-compliant infrastructure in Azure Gov Cloud and built automated benchmarking in CI, showing a rare blend of gaming, simulation, and AI/government-cloud experience. Bryan pairs a Master’s in Mobile Gaming with hands-on ops and security-conscious infrastructure work, thriving in small teams where cross-discipline collaboration moves features into production quickly.
11 years of coding experience
14 years of employment as a software developer
Master’s Degree Mobile Gaming Master of Science, Master’s Degree Mobile Gaming Master of Science at Full Sail University
McKinley Senior High
High School Diploma High School/Secondary Diplomas and Certificates, High School Diploma High School/Secondary Diplomas and Certificates at Hahnville High School
Contributions:6 releases, 24 commits, 25 pushes in 12 days
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Bryan O'malley - Senior Software Engineer at Motional