Summary
Bryan Tai is a Senior Software Engineer and seasoned game developer with 12 years of experience building gameplay and front-end systems for mobile and console titles, most recently contributing to Unity-based projects at Kabam and Drop Fake. He specializes in C# and Unity (including UI Toolkit, IMGUI, and Canvas), has shipped a professional mobile game, and has hands-on experience with Photon Quantum multiplayer and anti-cheat work on Android. Bryan blends engineering with product-facing collaboration—creating JIRA-driven features, working with designers and animators, and engaging directly with player communities and playtesters. His background includes tooling and backend experience from co-op roles at EA and other studios, and he brings a practical mix of teaching experience and developer onboarding to teams. Notably, he maintains a portfolio of game jam projects and an itch.io collection that reflects a continual appetite for rapid prototyping and creative systems design.
12 years of coding experience
3 years of employment as a software developer
Cognitive Systems: Computational Intelligence and Design, Cognitive Systems: Computational Intelligence and Design at The University of British Columbia
English, java, c#, html/css, javascript/angularjs/jquery, sql, c++