Bryce Monaco

Cloud Native Software Engineer

Sparks, Nevada, United States
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Summary

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Senior
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Top School
Bryce Monaco is a Cloud Native Software Engineer with a decade of hands-on experience building and integrating complex sensor and communications systems, now focused on cloud-native solutions at Deloitte. He brings deep proficiency in Java, C++, and Python from years at Sierra Nevada Corporation where he led subsystems, mentored interns, and moved projects from early planning through deployment. Based in Sparks/Reno, Nevada, Bryce blends full-stack engineering with a hobbyist’s passion for game development and prior experience teaching Unity/C# to students. He’s comfortable across embedded, backend, and cloud domains and has a track record of improving reliability and security in mission-driven systems. Notably, his background includes both frontline coding and practical leadership—managing interns and guiding multi-team integrations—giving him a pragmatic edge in delivering production-ready software.
code10 years of coding experience
job7 years of employment as a software developer
bookDigital Game Development, Digital Game Development at Southwest Career and Technical Academy
bookBachelor of Science - BS Computer Science and Engineering, Bachelor of Science - BS Computer Science and Engineering at University of Nevada, Reno
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Github Skills (23)

reddit9
chat8
forum8
aggregator8
alex7
eclipse-neon7
android-app7
universal-app7
rust7
snowball6
ogre6
player4
ionic4
activitypub4
spring4

Programming languages (6)

C#TypeScriptJavaC++RustGDScript

Github contributions (5)

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BryceDMonaco/DMTool

Sep 2019 - Oct 2020

A tool to help Dungeons and Dragons DMs keep track of the monsters in their world
Contributions:2 releases, 2 PRs, 31 pushes in 1 year
keepdungeonsdragonsdungeons-and-dragonsdms
AlexKastanek/Snowball-Fight

May 2018 - Jan 2019

Contributions:28 commits, 17 pushes, 1 branch in 8 months
snowballgamevr-gameemulatesunity
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Bryce Monaco - Cloud Native Software Engineer