Bryce Monaco is a Cloud Native Software Engineer with a decade of hands-on experience building and integrating complex sensor and communications systems, now focused on cloud-native solutions at Deloitte. He brings deep proficiency in Java, C++, and Python from years at Sierra Nevada Corporation where he led subsystems, mentored interns, and moved projects from early planning through deployment. Based in Sparks/Reno, Nevada, Bryce blends full-stack engineering with a hobbyist’s passion for game development and prior experience teaching Unity/C# to students. He’s comfortable across embedded, backend, and cloud domains and has a track record of improving reliability and security in mission-driven systems. Notably, his background includes both frontline coding and practical leadership—managing interns and guiding multi-team integrations—giving him a pragmatic edge in delivering production-ready software.
10 years of coding experience
7 years of employment as a software developer
Digital Game Development, Digital Game Development at Southwest Career and Technical Academy
Bachelor of Science - BS Computer Science and Engineering, Bachelor of Science - BS Computer Science and Engineering at University of Nevada, Reno
Contributions:28 commits, 17 pushes, 1 branch in 8 months
snowballgamevr-gameemulatesunity
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