Summary
Bucky Collins is a game designer with 11 years of technical and design experience, currently shaping an open-world PvPvE title at Raid Base Inc from San Diego. He has led archetype design, combat formulas, and tooling at Intrepid Studios—owning bard and rogue systems, building comprehensive combat spreadsheets and a dynamic tooltip parser to keep live systems accurate. Comfortable shipping both code and design, he has a background in procedural generation, graphics, and gameplay programming from consulting and academic projects, plus experience building playtesting and debug tools. Bucky’s work blends quantitative rigor (DPS/TTK models, stat scalers) with craft-forward systems design, and he often surfaces behind-the-scenes tooling that makes iteration faster for teams.
11 years of coding experience
6 years of employment as a software developer
Natural Science (AA), Computer Science, Natural Science (AA), Computer Science at Sierra College
University of California, Irvine
English, German