Bucky Collins

Game Designer at Raid Base Inc

San Diego, California, United States
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Summary

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Senior
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Top School
Bucky Collins is a game designer with 11 years of technical and design experience, currently shaping an open-world PvPvE title at Raid Base Inc from San Diego. He has led archetype design, combat formulas, and tooling at Intrepid Studios—owning bard and rogue systems, building comprehensive combat spreadsheets and a dynamic tooltip parser to keep live systems accurate. Comfortable shipping both code and design, he has a background in procedural generation, graphics, and gameplay programming from consulting and academic projects, plus experience building playtesting and debug tools. Bucky’s work blends quantitative rigor (DPS/TTK models, stat scalers) with craft-forward systems design, and he often surfaces behind-the-scenes tooling that makes iteration faster for teams.
code11 years of coding experience
job6 years of employment as a software developer
bookNatural Science (AA), Computer Science, Natural Science (AA), Computer Science at Sierra College
bookUniversity of California, Irvine
languagesEnglish, German
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Github Skills (3)

java1
minecraft1
progressive1

Github contributions (5)

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Contributions:90 pushes, 1 branch in 6 years 3 months
buckslice/spacegods

Nov 2014 - Jun 2015

Contributions:94 commits, 48 pushes in 7 months
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Bucky Collins - Game Designer at Raid Base Inc