Bugrahan Akbulut is a Senior Game Developer with eight years of experience building and optimizing mobile and multiplayer games, currently leading development at Grand Games. He holds a Master's in Computer Graphics and Game Technologies from Hacettepe University and combines strong technical foundations from a Computer Engineering undergraduate with practical studio experience at Zynga and MildMania. At Zynga he shipped retention- and revenue-driving systems like Teams, Daily Missions and Lucky Hall while also improving legacy codebases and overall performance. Comfortable across gameplay, UI, and systems optimization, he has a track record of diagnosing performance bottlenecks and turning design ideas into measurable player engagement. Based in Istanbul, he blends academia-driven graphics knowledge with hands-on mobile game engineering, often finding pragmatic solutions to complex multiplayer and client-side challenges.
8 years of coding experience
7 years of employment as a software developer
Master's degree Computer Graphics and Game Technologies, Master's degree Computer Graphics and Game Technologies at Hacettepe University
Unity UI Optimized Scroll Rect to represent large number of entities with less rect transform
Contributions:42 commits, 29 pushes, 3 branches in 1 month
unity-uiunitycsharpscrollviewscrolling
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