Summary
Burak Canik is a versatile software engineer and graphics programmer with a decade of experience spanning game development and industrial engineering software. He has shipped graphics, shaders and gameplay systems across PC and mobile—co-leading a small studio that produced 63 games while personally programming half of them and creating reusable production templates. For the past several years he has been the sole software engineer at a space-frame construction firm, maintaining and evolving proprietary analysis and NC postprocessor tools that bridge design and automated fabrication. Proficient in C++, C, C#, shading languages and Unity, he blends low-level engineering rigor with creative visual systems, from pixel-art shaders to LUT-driven time-of-day blending. His background in both computer and astronautical engineering underpins a practical ability to translate complex structural requirements into robust software, and he often mentors junior developers and interns on graphics and systems work.
10 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS Astronautical Engineering, Bachelor of Science - BS Astronautical Engineering at Istanbul Technical University
Bachelor of Science - BS Computer Engineering, Bachelor of Science - BS Computer Engineering at Marmara University
İngilizce, Turkish