Summary
Byeong Park is a Technical Animation Director and manager with over eight years leading animation, rigging, and asset-pipeline work at major studios and currently at NVIDIA. He unified and scaled character and rigging pipelines across Call of Duty studios, led machine-learning-driven hyper-realistic character projects, and now focuses on AI-driven character asset development for NVIDIA ACE and avatar initiatives. Known for building automated body and facial rigging systems and cross-software bridging tools (Maya, 3ds Max, MotionBuilder), he combines deep hands-on technical craft with team leadership across high-budget, high-revenue game releases. Based in California with a Masters in Animation and a strong industrial-design foundation, he brings a rare mix of artistic sensibility, production engineering, and R&D in AI animation.
8 years of coding experience
2 years of employment as a software developer
BFA, Industrial design, G.P.A. 4.04/4.5, BFA, Industrial design, G.P.A. 4.04/4.5 at Hanyang University
Maya course, 3D graphics, Maya course, 3D graphics at DASS - The first Official Alias Maya training center in Korea
Master, Animation, Master, Animation at School of Visual Arts
Korean, English