Summary
Cait Meredith is a game-focused software engineer with five years’ experience building online systems and console integrations, currently working on Lego Horizon Adventures at Studio Gobo. She specialises in network programming and console platforms, having implemented P2P and rollback networking and integrated PlayStation Network services at PlayStation London Studio. Previously at Unity she supported console developers (PS5/PS4 and VR), authored significant PS5 documentation and represented Unity at PlayStation DevCon. Based in Brighton, she combines hands-on engine work with research-driven experimentation and close designer collaboration to bring multiplayer features from prototype to production. Outside of engineering she’s a portrait artist and avid puzzle-solver who enjoys exploring games and global cuisine, a background that feeds a user-focused, creative approach to problem solving.
5 years of coding experience
5 years of employment as a software developer
Bachelor of Science Computer Science with Artificial Intelligence (Ind), Bachelor of Science Computer Science with Artificial Intelligence (Ind) at University of Leeds
GCSEs A Levels, GCSEs A Levels at Methodist College Belfast
Japanese, French, Spanish, English