Summary
Caleb Biasco is a Lead Rendering Engineer with a decade of graphics and engine programming experience, currently driving rendering work at Crytek after several years building visionOS graphics at Apple. He specializes in low-level optimization, graphics pipeline development, shaders, and tooling, and has a track record of architecting engines and research-driven VR systems that bridge research and production. A Carnegie Mellon Entertainment Technology grad, he enjoys interdisciplinary teams that deliver impactful interactive experiences and is actively growing into company leadership roles. Notably, he has both shipped commercial rendering systems and open-source engine work aimed at teaching others, blending practical production skills with a focus on mentorship and learnability.
10 years of coding experience
7 years of employment as a software developer
High School, 4.0 GPA, High School, 4.0 GPA at Monticello High School
Bachelor of Science - BS, Computer Science, 3.87 GPA, Bachelor of Science - BS, Computer Science, 3.87 GPA at University of Minnesota
Master's degree, Entertainment Technology, Master's degree, Entertainment Technology at Carnegie Mellon University
English, Spanish