Caleb Biasco

Lead Rendering Engineer at Crytek

Frankfurt, Hesse, Germany
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Summary

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Senior
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Top School
Caleb Biasco is a Lead Rendering Engineer with a decade of graphics and engine programming experience, currently driving rendering work at Crytek after several years building visionOS graphics at Apple. He specializes in low-level optimization, graphics pipeline development, shaders, and tooling, and has a track record of architecting engines and research-driven VR systems that bridge research and production. A Carnegie Mellon Entertainment Technology grad, he enjoys interdisciplinary teams that deliver impactful interactive experiences and is actively growing into company leadership roles. Notably, he has both shipped commercial rendering systems and open-source engine work aimed at teaching others, blending practical production skills with a focus on mentorship and learnability.
code10 years of coding experience
job7 years of employment as a software developer
bookHigh School, 4.0 GPA, High School, 4.0 GPA at Monticello High School
bookBachelor of Science - BS, Computer Science, 3.87 GPA, Bachelor of Science - BS, Computer Science, 3.87 GPA at University of Minnesota
bookMaster's degree, Entertainment Technology, Master's degree, Entertainment Technology at Carnegie Mellon University
languagesEnglish, Spanish
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Github Skills (7)

engine10
3d-engine10
game-engine9
xserver3
windows3
wayland2
windows-subsystem-for-linux1

Programming languages (1)

C++

Github contributions (5)

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Contributions:129 pushes in 6 years 1 month
Isetta-Team/Isetta-Engine

Aug 2018 - Dec 2018

Novice-built game engine from the ground up (with blogs!)
Contributions:280 commits, 267 pushes, 6 branches in 3 months
game-enginegameengine3d-engine
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