Caleb Cohoon

Software Engineer at Polycrime, LLC

Wooster, Ohio, United States
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Summary

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Senior
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Top School
Caleb Cohoon is a seasoned software engineer with over two decades of experience building desktop, web, and mobile software and more than a decade in professional roles. He combines deep systems-level understanding with full-stack development skills, having shipped production features at companies like ModCloth and built infrastructure and products from the ground up at startups such as missionmakr. Caleb also develops indie and commercial games through Polycrime, programming game mechanics, audio, and levels for a forthcoming 3D first-person puzzle title, reflecting a hands-on blend of engineering and creative design. His background includes building 3D visualization tools for industrial automation and early mobile web experiences dating back to the PDAs era, showing both domain breadth and longevity. Based in Wooster, Ohio, he’s comfortable across platforms and enjoys retro console development and GNU/Linux, bringing a practical, maker-oriented mindset to product and system design.
code11 years of coding experience
job6 years of employment as a software developer
bookCOMPUTER AND INFORMATION SCIENCES AND SUPPORT SERVICES, COMPUTER AND INFORMATION SCIENCES AND SUPPORT SERVICES at The Hebrew University of Jerusalem
bookComputational Science, Computational Science at Liberty University
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Github Skills (42)

nintendo10
game-development10
game-engine9
homebrew9
recaptcha9
scene9
sinatra8
commodore8
captcha8
linux7
android7
macos6
mongoid6
cycle6
graph6

Programming languages (4)

C++CGoRuby

Github contributions (5)

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deadcast2/UltraEd

May 2017 - Nov 2022

A WIP level editor/game engine for the Nintendo 64.
Contributions:816 commits, 3 PRs, 463 pushes in 5 years 6 months
gamedevnintendo-64wipgame-editorgame-development
deadcast2/deadcast.blog

Jan 2019 - Jul 2023

Contributions:15 pushes, 1 branch in 4 years 5 months
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Caleb Cohoon - Software Engineer at Polycrime, LLC