Caleb Sacks is a software engineer in the San Francisco Bay Area with nine years of experience building production software where media, automation, and generative AI intersect. Currently at YouTube, he has moved between systems and client work—from C++ services and TV client features at YouTube TV to backend .NET and frontend Angular in enterprise settings—demonstrating a practical full-stack fluency. He’s experienced in shipping features end-to-end, writing design docs, and owning launches, and has worked with Azure ML pipelines for data preprocessing and model-driven tooling. A developer, composer, and film enthusiast, Caleb brings a creative lens to technical problems and a tendency to bridge engineering with media workflows. He graduated from Clark University with a BA in Computer Science (3.69 GPA) and has a track record of translating research and prototypes into reliable, documented systems.
9 years of coding experience
2 years of employment as a software developer
Bachelor of Arts - BA, Computer Science, 3.69, Bachelor of Arts - BA, Computer Science, 3.69 at Clark University
A game about a quest from the boring 9 to 5 office to the exciting woods
Contributions:238 commits, 5 PRs, 167 pushes in 7 months
gamegodotboringquestexciting
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