Calex Raffield is a UI Engineer and game developer with 11 years of hands-on experience building interactive systems, currently shaping player-facing interfaces at Moonshot Games. Grounded in a Computer Science: Game Design education from UC Santa Cruz, Calex has shipped gameplay systems and UI using Unity, C#, and GitHub while leading large volunteer teams to deliver a 3D horror title and adaptive arcade systems. His background combines product leadership—serving as producer and programming officer for a 50-person student club—with early entrepreneurial experience running a 3D-printing business and founding a high-school CAD club. Calex pairs teaching and mentorship skills with practical R&D and manufacturing knowledge, reflecting a rare blend of creative game design, technical implementation, and operational grit. Based in San Ramon, CA, he brings both studio-ready UI craftsmanship and a maker’s curiosity to complex interaction challenges.
11 years of coding experience
6 years of employment as a software developer
UC Berkeley Summer Springboard Engineering Program
Contributions:151 pushes, 1 branch in 1 year 2 months
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