Callum Nichols

Programmer at Mythwalk Studios

Melbourne, Victoria, Australia
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Summary

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Senior
🎓
Top School
Callum Nichols is a versatile game-focused software engineer and university tutor with 11 years of experience building and shipping games across Windows, Linux, macOS, and Nintendo Switch. He specialises in C#, C++, C and Java, with deep Unity and in-house engine experience demonstrated by leading development on titles like Dewborne Dawn and acting as sole programmer on Blanky’s complete Steam/itch release. Alongside commercial work he has a long tutoring record at the University of Wollongong, mentoring students in C/C#/C++/Java and earning an OCTAL nomination for teaching contribution. Comfortable with porting, gameplay systems, tools and UI work, Callum blends production-ready engineering with a knack for translating academic concepts into practical code. Based in Melbourne, he combines hands-on shipping experience with classroom pedagogy, making him strong at both mentoring teams and delivering polished game features.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor’s Degree Computer Science (Majored in Multimedia and Game Development), Bachelor’s Degree Computer Science (Majored in Multimedia and Game Development) at University of Wollongong
languagesEnglish
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Github Skills (13)

phonetics10
spanish10
translation10
source-engine8
aseprite1
simulation1
sealed1
spritesheet1
game-development1
monogame1
simulator1
tabletop-simulator1
tabletop1

Programming languages (4)

C#C++CLua

Github contributions (5)

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cellproductions/NotesOblitus

Feb 2015 - Aug 2022

A simple note/todo manager for personal projects.
Contributions:1 PR, 18 pushes, 3 branches in 7 years 6 months
notesreactproductivitypersonal-projectstodo
cellproductions/7dRTS

Feb 2015 - Mar 2018

Contributions:2 PRs, 4 pushes, 4 comments in 3 years 1 month
rtsludum-dare
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Callum Nichols - Programmer at Mythwalk Studios