Callum Nichols is a versatile game-focused software engineer and university tutor with 11 years of experience building and shipping games across Windows, Linux, macOS, and Nintendo Switch. He specialises in C#, C++, C and Java, with deep Unity and in-house engine experience demonstrated by leading development on titles like Dewborne Dawn and acting as sole programmer on Blanky’s complete Steam/itch release. Alongside commercial work he has a long tutoring record at the University of Wollongong, mentoring students in C/C#/C++/Java and earning an OCTAL nomination for teaching contribution. Comfortable with porting, gameplay systems, tools and UI work, Callum blends production-ready engineering with a knack for translating academic concepts into practical code. Based in Melbourne, he combines hands-on shipping experience with classroom pedagogy, making him strong at both mentoring teams and delivering polished game features.
11 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree Computer Science (Majored in Multimedia and Game Development), Bachelor’s Degree Computer Science (Majored in Multimedia and Game Development) at University of Wollongong
Contributions:2 PRs, 4 pushes, 4 comments in 3 years 1 month
rtsludum-dare
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.