Cam Mason is a Technical Artist with 11 years of experience blending programming, design, animation, and visual effects for real-time environments. Based in British Columbia, he specializes in Unreal Engine development, notably as a back-end contributor to the widely used UE4 OceanProject where he implemented ocean simulation, buoyancy, underwater visuals and fish AI. At DotCam Games he applies that cross-disciplinary skill set to ship immersive gameplay systems that marry physics-driven simulation with polished art. A community-minded engineer, Cam started the UE4 Community Ocean & Sky project and serves as a moderator across Epic Games forums, helping bridge hobbyist and professional workflows. He’s comfortable refactoring complex systems and shipping production-ready plugins, and quietly favors solving subtle stability and integration issues that unlock larger visual features.
Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
Role in this project:
Back-end Developer
Contributions:29 commits, 15 PRs, 28 pushes in 3 years 2 months
Contributions summary:Cam primarily focused on developing the ocean simulation plugin for Unreal Engine 4. Their contributions involved creating components for buoyancy calculations, managing ocean wave generation, and implementing underwater visual effects. They fixed bugs, refactored existing code, and added new features related to underwater environment simulation, specifically implementing the fish AI code. The primary focus was on integrating physics simulations and visual effects within the Unreal Engine environment.
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