Cameron Baron is an integration programmer with nine years of experience specializing in Unreal Engine and Unity toolchains, currently developing and supporting the FMOD UE4 plugin at Firelight Technologies. Based in Greater Melbourne, he combines game-development training from AIE with hands-on plugin engineering to bridge audio middleware and real-time engines. His role blends debugging, SDK integration, and developer support, making him as comfortable solving platform-specific runtime issues as iterating on API surface design. Having transitioned from internships and varied roles earlier in his career, he brings a pragmatic, user-facing perspective to engine integration that helps studios ship reliable audio systems.
9 years of coding experience
Advanced diploma of Game Development, Computer Programming, Advanced diploma of Game Development, Computer Programming at Academy of Interactive Entertainment (AIE)
Contributions:8 releases, 33 commits, 22 PRs in 3 years 3 months
c-sharpunityplayfabunity3dfmod
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.