Cameron Baron

Programmer at Firelight Technologies

Greater Melbourne Area Australia
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Summary

👤
Senior
🎓
Top School
Cameron Baron is an integration programmer with nine years of experience specializing in Unreal Engine and Unity toolchains, currently developing and supporting the FMOD UE4 plugin at Firelight Technologies. Based in Greater Melbourne, he combines game-development training from AIE with hands-on plugin engineering to bridge audio middleware and real-time engines. His role blends debugging, SDK integration, and developer support, making him as comfortable solving platform-specific runtime issues as iterating on API surface design. Having transitioned from internships and varied roles earlier in his career, he brings a pragmatic, user-facing perspective to engine integration that helps studios ship reliable audio systems.
code9 years of coding experience
bookAdvanced diploma of Game Development, Computer Programming, Advanced diploma of Game Development, Computer Programming at Academy of Interactive Entertainment (AIE)
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Github Skills (6)

unreal10
fmod10
playfab10
unity3d10
resonance-audio5
audio2

Programming languages (2)

C#C++

Github contributions (5)

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fmod/fmod-for-unreal

Dec 2016 - Mar 2022

FMOD Studio integration with Unreal.
Contributions:12 releases, 56 commits, 20 PRs in 5 years 3 months
unreal-engineunrealue4fmodfmod-studio
fmod/fmod-for-unity

Nov 2016 - Mar 2020

FMOD Studio integration with Unity.
Contributions:8 releases, 33 commits, 22 PRs in 3 years 3 months
c-sharpunityplayfabunity3dfmod
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