Summary
Cameron Bonde is a multidisciplinary teacher and developer based in Melbourne with 11 years of experience teaching game programming and interactive engines while running his own indie game and mobile studio. He blends classroom instruction (Unity, Unreal, C#, audio and game design) with hands-on production work—creating games, music, bespoke machines, and video projects including drone and music videography. As founder/CEO of small studios he has shipped training simulations and mobile titles, and he mentors niche communities such as tech clubs for neurodiverse youth. Cameron’s practice sits at the intersection of education, creative media and applied engineering, bringing practical industry workflows into course design and student projects. A quirksome detail: a student once gifted him a trophy—“achievement unlocked”—which speaks to his approachable, gameful teaching style.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Applied Computing, Computer Science, Bachelor of Applied Computing, Computer Science at University of Tasmania
Certificate IV in Training & Assessment (TAE40110) + LLN (TAELLN411), Education and training, Certificate IV in Training & Assessment (TAE40110) + LLN (TAELLN411), Education and training at Fortress Learning
Certificate IV in Screen and Media - Game Design, Interactive games, Certificate IV, Certificate IV in Screen and Media - Game Design, Interactive games, Certificate IV at Victoria University
Certificate IV in Sound production, Sound production, Certificate IV, Certificate IV in Sound production, Sound production, Certificate IV at TasTafe