Cameron Hart is a Staff Software Engineer based in Wellington with nearly two decades of experience specializing in game engines, physics, and performance optimization. He has led and shipped core engine features across AAA titles and studios—including vehicle physics, multi-core prototyping, memory debugging, and profiling improvements—while currently contributing at Riot Games. A longtime open-source contributor in the Rust graphics and tooling ecosystem, Cameron has optimized SIMD-heavy linear algebra (glam-rs), improved cross-platform build systems for Recast Navigation, and extended ImGui bindings and OpenGL introspection for safer graphics development. His work blends low-level systems engineering with practical tooling and build automation, often surfacing non-obvious gains in build portability and runtime performance. Cameron pairs deep C/C++ engine expertise with modern Rust contributions, making him effective at bridging legacy engines and contemporary tooling.
16 years of coding experience
21 years of employment as a software developer
Graduate Diploma, Game Development, Passed with Distinction, Graduate Diploma, Game Development, Passed with Distinction at Media Design School
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at University of Canterbury
A simple and fast linear algebra library for games and graphics
Role in this project:
Back-end Developer
Contributions:180 reviews, 758 commits, 412 PRs in 4 years 3 months
Contributions summary:Cameron's commits indicate a focus on a linear algebra library for games and graphics in Rust, focusing on optimization via SIMD. They refactored existing code to improve performance and add new methods, specifically those using SSE2. They also added support for creating and converting a variety of vector types, including 3D and 4D vectors, showcasing efforts to expand the library's functionality and efficiency.
Industry-standard navigation-mesh toolset for games
Role in this project:
Automation Engineer / Build & Release Engineer
Contributions:12 commits in 2 years 6 months
Contributions summary:Cameron focused on improving the build process and configuration of the RecastDemo project. They added CMake files for Linux compilation and removed Makefiles, enabling cross-platform compilation. They also fixed a bug related to file paths for debug and release libraries, and improved the build system by generating debug symbols in release builds. These changes streamline the build process and improve the portability of the project across various operating systems.
meshgame-aigamescrowd-simulationnavmesh
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