Cameron Mcleod

Game Developer at Cloudson Studios

Spokane, Washington, United States
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Summary

👤
Senior
🎓
Top School
Cameron Mcleod is a versatile game developer with 13 years of hands-on experience blending Unity and C# development with deep testing and tooling expertise. He has moved from focused QA roles—validating combat, audio/visual, and live-ops features on titles like Amazon Games' New World—to building games and tools at studios including Cloudson and Angelo. Comfortable with C++, Git, Aseprite, and Filebase, he bridges the gap between creative prototyping and robust production pipelines. Based in Spokane, Washington, he brings a tinkerer’s curiosity and a track record of improving system reliability through performance and connectivity testing on proprietary hardware. Notably, his background in both developer and tester roles gives him a practical edge in shipping polished, player-facing experiences.
code13 years of coding experience
job1 year of employment as a software developer
bookComputers, Computers at Clark County Skills Center
bookAssociate in Applied Science Major in Computer Technology Computer Science, Associate in Applied Science Major in Computer Technology Computer Science at York Technical College
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Github Skills (13)

vintage9
minecraft5
friend4
fabric2
forge2
entity2
minecraft-forge2
csharp1
entity-component-system1
game-development1
game-engine1
bug-tracker1
entity-component1

Programming languages (2)

C#Java

Github contributions (5)

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tatsu011/DiceGenSystem

May 2020 - Mar 2023

A generator based on the useage of dice rolls, inspired by the work of Central Casting.
Contributions:1 release, 1 PR, 24 pushes in 2 years 10 months
tatsu011/MCThermalDynamics

Mar 2013 - May 2016

Contributions:8 commits, 1 push in 3 years 3 months
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