Cameron Schuette is a Senior Software Engineer with 11 years of experience building cross-platform applications and games, blending low-level C/C++ engine work with higher-level web and mobile development. He has built a custom game engine (Ogre3D, Bullet, Irrklang) with Lua scripting, authored rendering tools like a Python rasterizer and a Java multithreaded raytracer, and led a Unity3D team project that shipped web and desktop builds. At Dynata and now StratusGrid he’s shipped full-stack web features using PHP, JavaScript/Node.js, and modern workflows (Bitbucket/JIRA), and he’s comfortable across frontend and backend stacks. Notably, he’s implemented multithreaded servers and graphics pipelines to explore performance tradeoffs, showing a practical focus on concurrency and real-time systems. Based in Perrysburg, Ohio, he pairs a 3.71 STEM background in Digital Simulation and Gaming with hands-on engineering across platforms.
11 years of coding experience
6 years of employment as a software developer
Digital Simulation and Gaming Engineering Technology, Computer Games and Programming Skills, 3.71, Digital Simulation and Gaming Engineering Technology, Computer Games and Programming Skills, 3.71 at Shawnee State University
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Cameron Schuette - Senior Software Engineer at StratusGrid