Camila De Andrade Scatolini is a seasoned software engineering leader and current CTO based in São Paulo with 14 years of experience building scalable backend systems and high-performing teams. She has progressed from hands-on engineering—contributing to game server frameworks like the popular open-source Pitaya—to senior management roles at Wildlife Studios where she grew and reorganized backend and SRE teams during rapid scale. Known for combining technical depth (Go, Node, distributed systems, Kubernetes, AWS) with people-first leadership, she designs onboarding, career frameworks and processes that enable rapid, sustainable growth. As CTO at Sanar and advisor at deX Labs, she focuses on aligning product, engineering and data to deliver impact while experimenting with new ideas and collaboration models. A signal-processing-trained engineer (Télécom Paris) who began her career in research, she brings curiosity and a propensity for measurable process improvements that help diverse teams thrive.
14 years of coding experience
8 years of employment as a software developer
Massive Open Online Courses www.coursera.org, Massive Open Online Courses www.coursera.org at Coursera
Master’s degree in engineering Systems and applications for multimedia video and audio & Signal processing, Master’s degree in engineering Systems and applications for multimedia video and audio & Signal processing at Télécom Paris
Bachelor of Engineering (BEng) Electrical Engineering – Emphasis on Telecommunications, Bachelor of Engineering (BEng) Electrical Engineering – Emphasis on Telecommunications at Escola Politécnica da USP
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Role in this project:
Back-end Developer
Contributions:80 commits, 10 PRs, 72 pushes in 1 year
Contributions summary:Camila primarily focused on improving the `pitaya` game server framework by addressing issues in the pipeline, configuration for standalone and cluster modes, refactoring the timer package, and fixing remote registration issues. The user also made modifications to support session data transfer, incorporated error handling and validation, and refactored the RPC system. These contributions aimed at enhancing the framework's functionality, stability, and efficiency for game server development.
Contributions:87 commits, 8 PRs, 86 pushes in 2 years 1 month
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