Camille Mohr-daurat is an Associate Principal Physics Programmer with nine years of experience building robust physics systems for games, currently shaping core gameplay at Rockstar Games. A former physics maintainer for the open-source Godot Engine and co-founder of indie studio Nekomatata Games, Camille blends production-grade engine work with hands-on game design and rapid prototyping. Their contributions to Godot—including fixes to collision handling, GJK-EPA margin considerations, and expanded physics demos—reflect deep expertise in both engine internals and developer-facing documentation. Comfortable across backend physics code, demo/test suites, and technical writing, they bridge the gap between research-level collision algorithms and practical game needs. Based in Tempe, Arizona, Camille pairs a Master’s in Software Engineering from INSA Lyon with a knack for turning subtle physics bugs into reliable, playable systems.
8 years of coding experience
13 years of employment as a software developer
Master's degree, Computer Software Engineering, Master's degree, Computer Software Engineering at INSA Lyon - Institut National des Sciences Appliquées de Lyon
Contributions:28 reviews, 19 commits, 19 PRs in 1 year 7 months
Contributions summary:Camille contributed to the Godot Engine demo projects by adding and modifying 3D physics tests. Their work included creating new functional, performance, and collision pair tests, adding 2D physics tests for character controllers, and updating existing tests. They also implemented pause functionality and addressed minor issues. These efforts focused on expanding and refining the demonstration projects for the Godot Engine.
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Back-end Developer
Contributions:617 reviews, 557 commits, 516 PRs in 3 years 2 months
Contributions summary:Camille primarily focused on addressing collision issues within the Godot Engine. They implemented fixes for cylinder shape collision, including margin considerations within the GJK-EPA algorithm to ensure consistent floor detection for kinematic bodies. Additionally, the user contributed to the handling of backface collision for concave shapes to improve reliability, and corrected impulses applied to rigid bodies, ensuring proper contact behavior. Their work involved code modifications within the physics server's core files.
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Camille Mohr-daurat - Associate Principal Physics Programmer