Carl Byström is a senior programmer with 17 years of experience building scalable infrastructure and developer tools across game and online services, currently at Epic Games and co-founder of consultancy d-evolution. He created the widely used open-source load-testing tool Locust and continues to contribute to its UI, testing, and networking features, with DICE among its largest users and contributors. At DICE he shipped major Battlefield titles, converged services into a monorepo to slash build times, and built tooling for automated end-to-end testing and fast code search in large codebases. Practical and pragmatic, he favors simplicity in design and often turns day-to-day engineering challenges into polished open-source projects. Based in Uppsala, Sweden, he balances engineering work with a long-standing passion for music and live concerts.
Contributions:4 comments, 1 issue in 1 year 2 months
Contributions summary:Carl primarily improved the UI, focusing on removing obsolete dependencies like `ukijs` and cleaning up code. The user also contributed to testing, adding and modifying tests to ensure functionality, particularly around the `catch_response` feature. Additionally, the user fixed a path issue in the web UI root and added support for pure Python socket RPC.
Contributions:27 commits, 1 PR, 1 push in 3 years 5 months
js-libsimilarnode-jsdiskstoring
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