Carl Dungca is a Lead Game Designer with nine years of cross-platform experience shipping titles across triple-A, indie, and mobile projects, and a track record of tackling the tasks others won’t. Fusing production discipline with technical design, he moves between Unreal Blueprint scripting, tooling like Perforce and JIRA, and creative systems for UX, audio, and visual polish. He’s worked on consoles and mobile with traditional, motion, touch, and voice controls, and brings a practiced eye for semiotics and player feedback to craft intuitive interactions and balanced gameplay. Based in Orlando, he pairs hands-on content creation (Maya, Wwise, Photoshop, Premiere) with front-end JavaScript interests around React/TypeScript, making him comfortable bridging design, engineering, and UI implementation. His background in production and teaching-style mind-mapping often surfaces as practical process improvements that speed iteration and keep teams aligned.
9 years of coding experience
3 years of employment as a software developer
Clay High School
CC, Computer Programming Specialist, CC, Computer Programming Specialist at Seminole State College of Florida
MS, Production, MS, Production at Florida Interactive Entertainment Academy
BA, Digital Media, Internet & Interactive Systems, BA, Digital Media, Internet & Interactive Systems at University of Central Florida
An app to inspire new meal prep recipes. Built with React, React Router, and the React Context API.
Contributions:69 pushes, 2 branches in 3 years 3 months
apireactbuilt-with-reactrecipesreact-context
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