Carl-henrik Skårstedt

Principal Programmer at Paradox Interactive

Stockholm, Sweden
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Summary

👤
Senior
🎓
Top School
Carl-henrik Skårstedt is a Principal Programmer with 25+ years of game-engine and gameplay experience, now leading engineering at Paradox Interactive after roles at Yacht Club, Thunderful and major studios working on IP like Pokemon, Sonic, Pac-Man and Shrek. He combines low-level engine expertise (including console ports and CryEngine work) with gameplay, AI and tooling, and still ships homebrew Commodore 64 titles under Space Moguls—demonstrating a passion for 6502-era programming and retro design. Comfortable optimizing memory, performance and streaming across platforms, he has repeatedly delivered technical solutions for both new engines and legacy hardware. Based in Sweden, he pairs deep systems knowledge with hands-on creativity, often contributing niche retro projects that inform his modern game engineering.
code11 years of coding experience
job31 years of employment as a software developer
bookFalkenbergsskolan
bookComputer Science Math, Computer Science Math at Umeå University
languagesSwedish
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Github Skills (10)

650210
single-file10
text-parsing10
parsing10
assembler10
c649
connectivity8
tiled3
map-editor3
binary-data2

Programming languages (2)

C++C

Github contributions (5)

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Sakrac/BDoing

Apr 2018 - Nov 2019

Contributions:7 commits, 6 pushes, 1 branch in 1 year 7 months
Sakrac/IceBro

Dec 2019 - Jan 2021

6502 Debugger with connectivity to VICE C64 and Vic20
Contributions:25 commits, 2 PRs, 18 pushes in 1 year
connectivity6502debuggervic20c64
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Carl-henrik Skårstedt - Principal Programmer at Paradox Interactive