Carl-henrik Skårstedt is a Principal Programmer with 25+ years of game-engine and gameplay experience, now leading engineering at Paradox Interactive after roles at Yacht Club, Thunderful and major studios working on IP like Pokemon, Sonic, Pac-Man and Shrek. He combines low-level engine expertise (including console ports and CryEngine work) with gameplay, AI and tooling, and still ships homebrew Commodore 64 titles under Space Moguls—demonstrating a passion for 6502-era programming and retro design. Comfortable optimizing memory, performance and streaming across platforms, he has repeatedly delivered technical solutions for both new engines and legacy hardware. Based in Sweden, he pairs deep systems knowledge with hands-on creativity, often contributing niche retro projects that inform his modern game engineering.
11 years of coding experience
31 years of employment as a software developer
Falkenbergsskolan
Computer Science Math, Computer Science Math at Umeå University
6502 Debugger with connectivity to VICE C64 and Vic20
Contributions:25 commits, 2 PRs, 18 pushes in 1 year
connectivity6502debuggervic20c64
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Carl-henrik Skårstedt - Principal Programmer at Paradox Interactive