Carl Hjerpe

Group Manager SW Platform Electric Mgmt & Test Framework

Stockholm, Stockholm County, Sweden
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Summary

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Carl Hjerpe is a seasoned embedded software leader with 14 years of experience, now managing SW Platform for Electric Management & Test Framework at Volvo Group after progressing from hands-on embedded engineering roles. He holds a master's from Chalmers in Systems, Control and Mechatronics and combines systems thinking with pragmatic C++ backend expertise. An active open-source contributor to prominent MMO server projects like TrinityCore and MaNGOS, he has a track record modernizing legacy C++ code, improving stability with careful null checks and adopting modern patterns such as boost::optional. Colleagues describe him as a practical problem solver who bridges low-level firmware constraints and higher-level test frameworks, and he brings a hobbyist’s mindset (his GitHub bio hints at carving sticks for balance) that keeps his engineering curiosity grounded.
code14 years of coding experience
job7 years of employment as a software developer
bookMaster's degree, Systems, Control and Mechatronics, Master's degree, Systems, Control and Mechatronics at Chalmers University of Technology
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41reputation
83reached
1answer
1question
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Github Skills (32)

debug10
mmo10
c-language10
back-end-development10
scripting10
gameserver10
trinitycore10
sql10
game-development10
cprogramming-language10
server10
postgresql9
database-design9
boost9
management9

Programming languages (25)

C#CGoMustacheHTMLTypeScriptShellSCSS

Github contributions (5)

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cmangos/mangos-classic

Jan 2013 - Oct 2020

C(ontinued)-MaNGOS (Classic fork) is about: -- Doing WoW-Emulation Right!
Role in this project:
userBack-end Developer
Contributions:17 commits, 3 PRs, 10 comments in 7 years 10 months
Contributions summary:Carl primarily contributed to the core game logic and server-side code of the MaNGOS-Classic project. Their work focused on bug fixes related to invisible spirit healers, changes to battleground and object updates, and implementing database interactions. Furthermore, the user also made modifications to the server's startup and configuration, including a new startup logo and implementing an invalidation command for player data.
mangoswow-emulationemulation
cmangos/mangos-tbc

Jul 2012 - Oct 2020

C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!
Role in this project:
userBack-end Developer
Contributions:22 commits, 25 PRs, 100 comments in 8 years 5 months
Contributions summary:Carl primarily contributed to bug fixes and improvements within the World of Warcraft server emulation project. Their work includes correcting typos in spell storage checks, modifying the game object handling system, and resolving issues related to death and visibility. They also made several modifications to the battleground code, demonstrating a focus on gameplay logic and server-side functionality. Additionally, the user addressed build issues and updated revision numbers.
mangoswow-emulationemulatoremulation
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Carl Hjerpe - Group Manager SW Platform Electric Mgmt & Test Framework