Carl Lloyd

Senior Mobile Engineer at Epic Games

East Hampshire, England, United Kingdom
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Summary

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Senior
🎓
Top School
Carl Lloyd is a Senior Mobile Engineer with 6 years of focused industry experience and a decade-plus background in graphics, tools, and engine work across console and mobile platforms. Currently at Epic Games, he brings deep expertise in OpenGL ES, Vulkan and Metal, and a proven track record of shipping commercial titles while bridging artists and engineers to elevate visual fidelity and workflow. His career includes senior graphics and tech-lead roles at EA, Codemasters and Google, where he led tooling, profiling and rendering pipeline improvements for diverse genres from sports to narrative-driven games. Carl is comfortable architecting systems, mentoring teams, and working with distributed colleagues across time zones to deliver polished features. He combines studio-grade discipline with a maker’s mindset—having co-directed an indie studio and built custom pipelines and artist tools that tangibly improved productivity. Based in East Hampshire, he pairs hands-on low-level graphics skills with a continual drive to learn and adapt to new platforms and APIs.
code6 years of coding experience
job12 years of employment as a software developer
bookSoftware Engineering, Software Engineering at Southampton Solent University
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Github Skills (20)

epic10
unreal10
blueprint9
animation8
unreal-engine-48
game-development7
shader7
hlsl7
reflection6
llvm-clang5
directx5
hosts5
wgsl4
cpp4
clang4

Programming languages (2)

C++GLSL

Github contributions (5)

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chenyong2github/UnrealEngine

Feb 2020 - Oct 2021

基于官方4.26版本的修改库
Contributions:130 commits in 1 year 7 months
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:159 commits in 2 years 5 months
epic-gameunreal-engineanimationblueprintunreal
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Carl Lloyd - Senior Mobile Engineer at Epic Games