Summary
Carl Pacheco is a software engineer with 11 years of experience specializing in C++ and Unreal Engine, blending game development, real-time animation, and broadcasting technologies. He co-founded OBSKUR and helped build the first Unreal Engine–based broadcasting software, contributing to a successful acquisition and over 100,000 installs for its successor. Carl has shipped large-scale multiplayer and console-optimized games, implemented CI/CD pipelines, and integrated motion capture systems (Live Link, Xsens, Manus) into production pipelines for both games and live broadcast. At Movella and prior startups he developed secure content delivery features, editor tooling, and advanced scene/streaming systems that attracted coverage from IGN and TechCrunch. Now at Amazon, he brings startup agility and deep engine-level expertise to large-scale product engineering. His GitHub motto—“Courage is the magic that turns dreams into reality”—captures his bias for bold, pragmatic solutions that bridge art and systems.
11 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of California, Irvine
English