Summary
Carl Petersen is a founder and multidisciplinary game designer with eight years of experience building indie games and studios from the ground up. Based in Eagle Butte, South Dakota, he blends game design, C# programming in Unity, level design, QA, writing, and 3D art (Maya) to ship culturally rooted projects like Tipi Káǧapi, which centers Lakota language and traditional tipi construction. A Dakota State University Game Design and Computer Science alum, he has hands-on systems experience from IT support roles to tutoring and team leadership, demonstrating both technical depth and community-focused mentorship. Carl’s work often bridges cultural preservation and interactive media, pairing practical development skills with narrative and language revitalization goals. He brings entrepreneurial grit and a rare combination of creative authorship and full-stack indie production experience.
8 years of coding experience
High School Diploma, General Studies, High School Diploma, General Studies at Cheyenne-Eagle Butte School
Bachelor of Science - BS, Game and Interactive Media Design, Bachelor of Science - BS, Game and Interactive Media Design at Dakota State University