Summary
Carl Söyseth is a senior software engineer with 12 years of experience building real-time systems, game engines, and web applications, currently working at Arm. He holds a master’s degree and has blended academic teaching—running courses in 3D programming, operating systems, and real-time systems—with hands-on industry work, including implementing multiplayer in Wolfire Games’ C++ engine. Carl moves comfortably between low-level systems (custom kernels, real-time constraints) and higher-level product work, having also served as a product owner and developer at Fortnox. As a business developer and project lead at a regional incubator, he pairs technical depth with startup mentorship and product strategy. Known for turning theory into production code, he has a knack for shipping efficient, pragmatic solutions in performance-sensitive domains. Based in Sweden, he’s equally at home optimizing rendering pipelines as he is guiding early-stage companies toward viable product-market fits.
12 years of coding experience
5 years of employment as a software developer
Civilingenjörsexamen spel- och programvaruteknik, Computer Games and Programming Skills, Civilingenjörsexamen spel- och programvaruteknik, Computer Games and Programming Skills at Blekinge Tekniska Högskola