Carles Puchal is a pragmatic Technical Game Designer with 8 years of industry experience and a formal background in game programming from CITM-UPC, currently shaping gameplay and UI for cRPGs in Godot 4. He blends hands-on engineering—having built a C++ OpenGL 3D engine with Lua scripting—with designer instincts that favor systems encouraging player experimentation and strategic depth. His portfolio spans Unity mobile and PC titles, from Match-3 and Battle Cars prototypes to a 3D monster brawler, and includes monetization, procedural level generation, and audio implementation. Based in Cabrils, Catalonia, he brings a methodical, multi-disciplinary approach informed by board game playtesting and tabletop Game Mastering, which helps him tune mechanics for emergent player behavior.
8 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Games and Programming Skills, Bachelor's degree, Computer Games and Programming Skills at Centre de la Imatge i la Tecnologia Multimèdia | CITM - UPC
3D Engine built from the ground up during our 3rd year of Game Development Bachelor's Degree.
Contributions:1 release, 296 commits, 4 PRs in 3 months
3d-enginegame-developmentgame-ofopenglbachelor
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Carles Puchal - Technical Designer at Epictellers Entertainment