Summary
Carlo Piersanti is a seasoned software engineer with 13 years of experience building real-time 3D, AR/VR and embedded systems, currently developing complex UIs, shaders and a real-time video streaming platform at Obvious Technologies. He combines pragmatic, schedule- and budget-driven delivery with a lifelong passion for coding—keeping his skills sharp through personal projects alongside professional constraints. His background spans Unity, .NET Core, MongoDB, Kafka, WebRTC and low-level C/C++ simulation work for avionics and satellite testbeds, with leadership experience guiding small teams and acting as technical lead on AR and drone-simulation projects. Notably, he has delivered production cloud AR teleassistance and on-vehicle augmented displays, bridging research-grade algorithms and operational software. Based in Puteaux, France, he brings a rare mix of graphics rendering, real-time systems and systems-integration expertise grounded in an embedded-systems engineering education.
13 years of coding experience
Ingénieur, Systemes Embarqués, Ingénieur, Systemes Embarqués at ESIEE PARIS
Baccalaureat S, Baccalaureat S at Lycée Francais Vincent Van Gogh de La Haye
Italian, French, English