Carlo Piersanti

Ingénieur Logiciels at Obvious Technologies

Puteaux, Île-de-France, France
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Summary

👤
Senior
🎓
Top School
Carlo Piersanti is a seasoned software engineer with 13 years of experience building real-time 3D, AR/VR and embedded systems, currently developing complex UIs, shaders and a real-time video streaming platform at Obvious Technologies. He combines pragmatic, schedule- and budget-driven delivery with a lifelong passion for coding—keeping his skills sharp through personal projects alongside professional constraints. His background spans Unity, .NET Core, MongoDB, Kafka, WebRTC and low-level C/C++ simulation work for avionics and satellite testbeds, with leadership experience guiding small teams and acting as technical lead on AR and drone-simulation projects. Notably, he has delivered production cloud AR teleassistance and on-vehicle augmented displays, bridging research-grade algorithms and operational software. Based in Puteaux, France, he brings a rare mix of graphics rendering, real-time systems and systems-integration expertise grounded in an embedded-systems engineering education.
code13 years of coding experience
bookIngénieur, Systemes Embarqués, Ingénieur, Systemes Embarqués at ESIEE PARIS
bookBaccalaureat S, Baccalaureat S at Lycée Francais Vincent Van Gogh de La Haye
languagesItalian, French, English
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Github Skills (27)

stereo9
surface9
refinement9
texture9
3d-reconstruction8
neural-rendering8
mesh8
fsm-library7
point-cloud7
unreal6
micro-orm6
volume-rendering6
petapoco6
fsm5
structure-from-motion5

Programming languages (3)

C#C++Python

Github contributions (5)

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Contributions:73 pushes, 1 branch in 1 day
Contributions:6 commits, 18 pushes in 2 months
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Carlo Piersanti - Ingénieur Logiciels at Obvious Technologies