Summary
Carlos Castrillon is a Senior Staff Engineer with 8 years in game and systems engineering, currently driving technical work at Qualcomm after senior roles at EA and multiple AAA studios. He combines deep expertise in C++, C#, HLSL, DirectX/OpenGL and Python with a specialty in gameplay AI and real-time systems, having implemented multi-threaded AI, presimulation, and editor tools shipped on mobile and console titles. His background in electronic engineering and academic research informs a pragmatic, measurement-driven approach to system design and optimization. Carlos has led teams and code reviews, adapted engines to designer needs, and built production pipelines that accelerated continuous content integration. Notably, he has contributed to high-profile projects like Shadow of the Tomb Raider and Roller Coaster Tycoon Touch, blending low-level graphics/shader work with high-level AI architectures. Based in Vaudreuil-Dorion, Quebec, he brings a rare mix of research-grade electronics experience and production-proven game engineering.
8 years of coding experience
21 years of employment as a software developer
Advanced modeling and animations en Autodesk 3DS Max Studio, Modélisation et animation, Advanced modeling and animations en Autodesk 3DS Max Studio, Modélisation et animation at CAD Ingenieria, Colombie
Diplôme de 2e cycle en développement du jeu vidéo, Jeux vidéo, Diplôme de 2e cycle en développement du jeu vidéo, Jeux vidéo at Université de Sherbrooke
Université "del Valle", Colombie
Université "de los Andes", Colombie
English, French, Spanish