Carlos Castrillon

Senior Staff Engineer at Qualcomm

Vaudreuil-Dorion, Quebec, Canada
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Summary

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Senior
🎓
Top School
Carlos Castrillon is a Senior Staff Engineer with 8 years in game and systems engineering, currently driving technical work at Qualcomm after senior roles at EA and multiple AAA studios. He combines deep expertise in C++, C#, HLSL, DirectX/OpenGL and Python with a specialty in gameplay AI and real-time systems, having implemented multi-threaded AI, presimulation, and editor tools shipped on mobile and console titles. His background in electronic engineering and academic research informs a pragmatic, measurement-driven approach to system design and optimization. Carlos has led teams and code reviews, adapted engines to designer needs, and built production pipelines that accelerated continuous content integration. Notably, he has contributed to high-profile projects like Shadow of the Tomb Raider and Roller Coaster Tycoon Touch, blending low-level graphics/shader work with high-level AI architectures. Based in Vaudreuil-Dorion, Quebec, he brings a rare mix of research-grade electronics experience and production-proven game engineering.
code8 years of coding experience
job21 years of employment as a software developer
bookAdvanced modeling and animations en Autodesk 3DS Max Studio, Modélisation et animation, Advanced modeling and animations en Autodesk 3DS Max Studio, Modélisation et animation at CAD Ingenieria, Colombie
bookDiplôme de 2e cycle en développement du jeu vidéo, Jeux vidéo, Diplôme de 2e cycle en développement du jeu vidéo, Jeux vidéo at Université de Sherbrooke
bookUniversité "del Valle", Colombie
bookUniversité "de los Andes", Colombie
languagesEnglish, French, Spanish

Github contributions (4)

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Contributions:4 commits, 3 pushes, 1 branch in 1 month
Contributions:1 commit, 1 branch in 1 day
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