Summary
Carlos Dalomba is a Senior Unity C# engineer with nearly a decade of professional experience and a deep foundation in 3D math, realtime graphics, and scalable software architecture. He has led complex projects ranging from holographic Unity plugins and high-performance visualization backends handling 10,000+ objects to game-engine prototyping and multiplayer educational MMO systems. Carlos blends systems-level thinking (IPC with MemoryMappedFiles, custom installers with CMake/WIX, Dockerized local stacks) with hands-on graphics work (HDRP, shader graph, GPU instancing, LOD systems) and has a track record of mentoring engineers and reducing technical debt via automation. Based in New Braunfels, TX, he also brings strong academic roots in game programming (B.S., 3.84 GPA) and an unusual mix of production game shipping and synthetic-data AI simulation experience.
9 years of coding experience
8 years of employment as a software developer
B.S., Game Programming, B.S., Game Programming at Bloomfield College