Carlos De La Fuente is a Lead Software Engineer in Vancouver with eight-plus years building high-performance backend systems for live multiplayer games and cloud-native services. At Kabam he drove core server design for Marvel Contest of Champions, including the first real-time 1v1 mode, matchmaking, state sync, and tooling to improve content creation, stability and telemetry-driven decisions. He combines a game-development mindset (Unity/C++, gameplay systems) with strong Node.js/Python server experience, AWS serverless architectures, and pragmatic security and performance optimizations. Carlos has a proven track record of reducing processing times and improving retention and monetization through ML-driven features and engineering-led product changes. Unusually for a backend lead, he also blends hands-on client code, admin UI tooling and live-ops troubleshooting, plus formal training in animation and an MBA background that helps him bridge technical and business priorities.
8 years of coding experience
9 years of employment as a software developer
Character Animation, Animation, Interactive Technology, Video Graphics and Special Effects, Character Anomator, Character Animation, Animation, Interactive Technology, Video Graphics and Special Effects, Character Anomator at iAnimate
Master of Business Administration (M.B.A.), Accounting and Finance, Finance Specialization, Master of Business Administration (M.B.A.), Accounting and Finance, Finance Specialization at Tec Milenio
Bachelor's degree, Animation, Interactive Technology, Video Graphics and Special Effects, Animation and Digital Media, Bachelor's degree, Animation, Interactive Technology, Video Graphics and Special Effects, Animation and Digital Media at Instituto Tecnológico y de Estudios Superiores de Monterrey / ITESM
Programming for Games, Web + Mobile, Game Development, Programming for Games, Web + Mobile, Game Development at Vancouver Film School
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