Rendering Engineer at UPC School (Universitat Politècnica de Catalunya)
Barcelona, Catalonia, Spain
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Summary
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Senior
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Top School
Carlos De Los Santos is a rendering engineer with over two decades in games, currently contributing to Codemasters' F1 series for current-gen consoles and PC. He evolved from AI and animation programming into graphics and engine work, owning global illumination tooling and integrating GPU ray-tracing optimizations in production pipelines. As a senior engineer he has led feature development across animation systems, motion graphs and IK, and has shipped titles from PC and consoles to high-profile mobile games. Alongside industry work he has taught graphics and engine development for nine+ years, guiding students from a single OpenGL triangle to full PBR engines with animation, shadows and postprocessing. Based in Barcelona, he combines deep low-level C++/GLSL expertise with practical tool-building experience that accelerates both content creation and runtime performance.
8 years of coding experience
19 years of employment as a software developer
Master Computer Sciene, Master Computer Sciene at Universitat Autònoma de Barcelona
Master Videogames programming, Master Videogames programming at Universitat Pompeu Fabra
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Carlos De Los Santos - Rendering Engineer at UPC School (Universitat Politècnica de Catalunya)